It’s finally happened – the day every Arc Raiders player knew was coming. If you’ve spent any time in the chaos of its test runs, you’ll know exactly why. The infamous perk, Kinetic Boost, has been taken down a notch by Embark Studios. Sure, part of me misses those ridiculous power trips, but honestly, it had to be done. The game was bending around it, and balance was starting to crack. When you could chain kill after kill and turn into a blur that shrugged off bullets, there wasn’t much reason to try anything else. I remember watching players with that perk just plough through fights like they owned the place. It was fun – for them. For everyone else, not so much. If you were hunting for the best loadout, you’d almost always end up grabbing ARC Raiders Items and slapping Kinetic Boost in there without a second thought.
What made it so busted was how simple it looked on paper. Get a kill, get faster, get tougher. That’s it. But in reality, it turned solid players into unstoppable machines. The speed boost made you hard to hit, the damage resistance meant you could just tank through incoming fire, and the timer refresh kept the whole thing rolling. You didn’t need backup. You didn’t need cover. You just ran straight at people and cleaned house. It wasn’t just a perk – it was a playstyle that pushed everything else out of the meta. If you weren’t running it, you were already behind before the match even started.
Now, Embark’s latest patch has really gone in. First, the buff timer’s been chopped down. That window where you felt untouchable? Much shorter now. Second, the damage resistance has been sliced, so you can’t just laugh off an entire clip anymore. You’ll still be tougher, but you’ve got to actually think about positioning. And lastly, the speed boost is still there, but it’s not the lightning dash it used to be. These changes mean chaining kills takes more skill, and you can’t rely on raw perk strength to carry you through every fight. You’ve got to plan ahead, and that’s going to separate the good players from the great ones.
Honestly, it’s a smart move for the long-term health of Arc Raiders. Before, Kinetic Boost was the “win button” – why bother experimenting with tactical or support perks when one option could do it all? The nerf opens the door for more varied builds and team strategies. It forces players to think about synergy and squad roles rather than just going solo with maximum aggression. And while some will grumble, most of us know it’s better for the game’s future. The question now is: what’s the next big thing in the meta? Time to start testing, swapping gear, and seeing what rises to the top. If you’re diving back in, maybe it’s time to check out some new ARC Raiders gear and see how it changes the way you play.U4gm makes collecting ARC Raiders items effortless for champions seeking epic power.
